Back-to-back explosions by two parked car bombs in an outdoor market and near a gathering of construction workers killed seven civilians and wounded 35 others in the city of Kut, 100 miles southeast of Baghdad

\ucd9c\uc548\uc548\ub9c8 \uc870\uc774 010-7639-2189 | \ubd80\uc0b0\ucd9c\uc7a5\uc548\ub9c8 \ubd80\uc0b0\ucd9c\uc7a5\ub9c8\uc0ac\uc9c0 \ud574\uc6b4\ub300 ...BAGHDAD A wave of over a dozen car bombings hit central and southern Iraq during morning rush hour on Monday, officials said, killing at least 47 people in the latest coordinated attack by insurgents determined to undermine the government.

The blasts, which wounded scores more, are part of a months-long surge of attacks that is reviving fears of a return to the widespread sectarian bloodshed that pushed the country to the brink of civil war after the 2003 U.S.-led invasion. Suicide attacks, car bombings and 부산출장안마 other violence have killed more than 3,000 people since April, including more than 500 since the start of July, according to an Associated Press count.

There was no immediate claim of responsibility for Monday’s attacks, but they bore the hallmarks of al Qaeda’s Iraqi arm. The group, known as the Islamic State of Iraq, frequently sets off such coordinated blasts in an effort to break Iraqis’ confidence in the Shiite-led government.

Eight police officers said a total of 12 parked car bombs hit markets and parking lots in predominantly Shiite neighborhoods of Baghdad within one hour. They say the deadliest was in the eastern Shiite neighborhood of Sadr City, where two separate explosions killed nine civilians and wounded 33 others.

Ambulances rushed to the scene where rescuers and police were removing the charred and twisted remains of the car bombs from the bloodstained pavement. The force of the two explosions lightly damaged nearby houses and shops.

Two other separate car bombs went off in the northern Hurriyah neighborhood, killing six bystanders and wounding 23 others. In the busy northern Kazimiyah neighborhood, another parked car bomb killed four civilians and wounded 12.

In the southwestern neighborhood of Bayaa, three civilians were killed and 15 wounded in another car bomb explosion. In western Baghdad in the neighborhood of Shurta, two other people were killed and 14 wounded.

In the southern Abu Disheer area, four civilians were killed and 17 wounded. Another car bomb struck in the northwestern Tobchi district, killing three and wounding ten others.

Five more people were killed and 44 others wounded in the southwestern Risala neighborhood, the northern Shaab neighborhood and in the town of Mahmoudiya, about 20 miles south of Baghdad.

The wave of bombings also extended to Iraq’s majority-Shiite south.

Back-to-back explosions by two parked car bombs in an outdoor market and near a gathering of construction workers killed seven civilians and wounded 35 others in the city of Kut, 100 miles southeast of Baghdad.

And in the oil-rich city of Basra in southern Iraq, four other people were killed and five wounded when a parked car bomb ripped through a market. Basra is 340 miles southeast of Baghdad.

Nine health officials confirmed the casualty figures. All officials spoke on condition of anonymity as they were not authorized to release information.

The violence surged after an April crackdown by security forces on a Sunni protest camp in the northern town of Hawija that killed 44 civilians and a member of the security forces, according to United Nations estimates.

The bloodshed is linked to rising sectarian divisions between Iraq’s Sunni and Shiite as well as friction between Arabs and Kurds, dampening hopes for a return to normalcy nearly two years after U.S. forces withdrew from the country.

Related Posts

But where they’re playing is what’s unexpected: the Smithsonian American Art Museum. “You could say video games are a great grassroots expression of culture and in some cases art in our democracy,” said museum director Betsy Broun. “I guess what surprised me was just the sort of joyful excitement in the games.” Broun said the video game exhibit – the first ever at a major American museum – has caused so much excitement it will travel to 10 other cities, illustrating a growing understanding of the public fascination with games. “One time a single game was offered for sale and sold six million copies in one day; you know. that’s more people than go to the Met in a year,” Broun said. “So when you begin to understand how pervasive it is, I guess the bigger question is, why did we wait so long?” Indeed, when you look at some of the images from games, they can resemble moving paintings, from abstract to figurative to landscapes. There’s one reminiscent of Japanese woodcuts, and another that’s been compared to an M.C. Escher work. But fans say it’s not just how video games look that makes them works of art; it’s also how they engage the imagination and stimulate players to think about what moves to make. “Because they can help us find connections with deeper questions that we may have inside of ourselves,” said long-time game developer Chris Melissinos, who curated the show. “You’re presented with a series of obstacles, and so it’s how you quickly make those choices that discern the best outcome for anybody playing.” The exhibit begins with 1970s and ’80s action adventure games like Pitfall, Combat, Space Invaders. And surely you remember Pac-Man from 1981, in which a yellow dot tries to evade or be eaten by ghosts. It was an international sensation. “I’m a fan of this game,” said museum-goer Rita, “but I’ll tell you something: When I was playing it I never thought that I was engaged in art!” But Melissinos says the artistry was in Pac-Man’s becoming one of the first games to appeal to women, who now represent 40 percent of gamers. Released just a few years later, in 1985, Super Mario Brothers introduced a much more complex world, and a video hero, as players manipulated Mario to find and rescue a princess. “There were many studies that showed that he was more popular as a character in the minds of young Americans than even Santa Claus,” said Melissinos. The Super Mario series evolved over the years, with more complex graphics and scenarios. And because technology is such an important factor in games, the exhibit showcases some of the playing devices used during four decades. But along with better technology comes better ways to do battle, which has sometimes led to controversy. When asked about criticism of violence in video games, museum director Betsy Broun replied, “Art reflects life. I think we live in a world where not including some of that would be unrealistic. But I really think you’ll find in the games that there is oftentimes a deeper message.” In fact, games like 2010’s Heavy Rain,” which explores the boundaries of parental love, do aim to touch our emotions. And if there’s one thing this exhibit illustrates, it’s that for video game creators the journey is just beginning: “We’re able to create worlds and environments that just don’t exist in the real world,” said Melissinos. “So we’re able to open our imagination, and it’s boundless, it’s limitless. And that is definitely part of the attraction.” For more info:
“He did not commit the offense of prostitution
While U.N

No comments

Leave a Reply

Your email address will not be published. Required fields are marked *