And with that rich baritone he could make a decent living without ever leaving the comfort of a recording studio

Mike Rowe can often be found hard at work in a place that isn’t dirty at all.

11 months ago“There’s no better job than sitting in a climate-controlled booth reading stories of, in this case, crab fishermen, in a crisp, well-modulated baritone,” he said.

And with that rich baritone he could make a decent living without ever leaving the comfort of a recording studio.

Instead, as the star of Discovery Channel’s “Dirty Jobs,” Rowe has become famous as the guy who cleans out septic tanks … picks up garbage … repairs a hot tar roof … and examines the stomach contents of the Lake Erie Water Snake.

“The point of the show is not to produce a big story,” he told Blackstone. “It’s to just show you what happens if you’re a bridge painter over a 12-hour day, or a septic technician, or a carpenter.”

“A reality show that’s really real,” suggested Blackstone.

“I can’t put it much better!”

On “Dirty Jobs,” Rowe highlights the dignity that can be found in hard work … often by risking his own dignity.

“You know, viewers cut me a lot of slack because I was willing to try,” Rowe said. “And that was a big lesson, you know, that I learned early on, and really valuable: If you let people see you fail, or at least see you try, it’s shocking what they’ll forgive!”

In the past six seasons Rowe has taken on some 300 jobs. On some jobs the dirt can be overshadowed by the odors.

What was his smelliest job? Rowe said it was his turn at Skulls Unlimited in Oklahoma.

“They boil the animal in a giant pot to get all the flesh off of the bones,” he said. “The smell of a boil – I think it was a buffalo the day we were there – it gets onto your teeth, and then in the back of your throat. It stays with you, gets in your clothes, gets in your hair.”

The jobs may stink, literally, but Rowe often reminds us most are necessary for the smooth functioning of society, like collecting garbage in the narrow lanes of San Francisco’s Chinatown, 부산출장안마 where Rowe struggled to keep up with Lawrence Jackson III.

“We call him LJIII because it sounds more like a machine, and he is a machine,” Rowe said. “His resting heart rate is about 30 because all he does … it’s a midnight Chinatown run, and he runs with this sack over his shoulder. He’s like a demented Santa Claus, up and down the steps, night after night after night after night.”

Rowe got his first exposure to the skills of a workingman when he was growing up in the countryside near Baltimore, and living next door to his grandfather, Carl Noble.

“He could fix anything, a brilliant mechanic. So anything that was broken, you know, you would go to Carl Noble to get fixed or built. He only went to the eighth grade but he was one of the smartest guys I knew. You know, I wanted very much to be able to do what my grandfather could do. So I took all the shop classes in high school and all that stuff. But the sad truth for me is I just didn’t get the gene.

“In fact, my grandfather said to me – I was 17 or 18 – he said, ‘You should really look into getting another sort of tool box.'” Rowe laughed. “And so I did, you know?”

Instead of working with his hands Rowe started working with his voice. For almost five years, starting in 1984, he sang with the Baltimore Opera Company, though he claims his audition was awful.

“My pronunciation is terrible,” he said. “I only get 30 percent of the notes. But I think they were just impressed that I actually walked in and actually tried to sell it.”

His ability to sell landed him his first TV job in the late 1980s, overnight on QVC – just as the cable TV shopping channel was starting up.

“See, the way QVC worked back in those days, there was no training program. Most everyone failed because it was such a weird job: Three hours, live, no script, no training.”

Some of Rowe’s irreverent QVC sales pitches still live on on YouTube. [“The lava lamp is a little warm – not unlike lava!”]

In 2001 Rowe was hired to host “Evening Magazine,” on the local CBS station in San Francisco. It wasn’t really meant to be a comedy show, but Rowe’s sense of the ridiculous was hard to contain.

Rowe and his “Evening Magazine” producer James Reid sometimes held “business meetings” at a nearby bar. One day, over beer, they had an idea for a segment called “Somebody’s Gotta Do It.”

“It was a little bit of Plimpton, a little bit of Studs Turkel, and a little bit of Charles Kuralt, too,” Rowe said. “You know, the idea of just telling a really simple story with, you know, anonymous people who live in towns you couldn’t find on a map. But yeah, that’s where the idea occurred to us, over a couple of beers.

“And two days later we were artificially inseminating a cow!”

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But where they’re playing is what’s unexpected: the Smithsonian American Art Museum. “You could say video games are a great grassroots expression of culture and in some cases art in our democracy,” said museum director Betsy Broun. “I guess what surprised me was just the sort of joyful excitement in the games.” Broun said the video game exhibit – the first ever at a major American museum – has caused so much excitement it will travel to 10 other cities, illustrating a growing understanding of the public fascination with games. “One time a single game was offered for sale and sold six million copies in one day; you know. that’s more people than go to the Met in a year,” Broun said. “So when you begin to understand how pervasive it is, I guess the bigger question is, why did we wait so long?” Indeed, when you look at some of the images from games, they can resemble moving paintings, from abstract to figurative to landscapes. There’s one reminiscent of Japanese woodcuts, and another that’s been compared to an M.C. Escher work. But fans say it’s not just how video games look that makes them works of art; it’s also how they engage the imagination and stimulate players to think about what moves to make. “Because they can help us find connections with deeper questions that we may have inside of ourselves,” said long-time game developer Chris Melissinos, who curated the show. “You’re presented with a series of obstacles, and so it’s how you quickly make those choices that discern the best outcome for anybody playing.” The exhibit begins with 1970s and ’80s action adventure games like Pitfall, Combat, Space Invaders. And surely you remember Pac-Man from 1981, in which a yellow dot tries to evade or be eaten by ghosts. It was an international sensation. “I’m a fan of this game,” said museum-goer Rita, “but I’ll tell you something: When I was playing it I never thought that I was engaged in art!” But Melissinos says the artistry was in Pac-Man’s becoming one of the first games to appeal to women, who now represent 40 percent of gamers. Released just a few years later, in 1985, Super Mario Brothers introduced a much more complex world, and a video hero, as players manipulated Mario to find and rescue a princess. “There were many studies that showed that he was more popular as a character in the minds of young Americans than even Santa Claus,” said Melissinos. The Super Mario series evolved over the years, with more complex graphics and scenarios. And because technology is such an important factor in games, the exhibit showcases some of the playing devices used during four decades. But along with better technology comes better ways to do battle, which has sometimes led to controversy. When asked about criticism of violence in video games, museum director Betsy Broun replied, “Art reflects life. I think we live in a world where not including some of that would be unrealistic. But I really think you’ll find in the games that there is oftentimes a deeper message.” In fact, games like 2010’s Heavy Rain,” which explores the boundaries of parental love, do aim to touch our emotions. And if there’s one thing this exhibit illustrates, it’s that for video game creators the journey is just beginning: “We’re able to create worlds and environments that just don’t exist in the real world,” said Melissinos. “So we’re able to open our imagination, and it’s boundless, it’s limitless. And that is definitely part of the attraction.” For more info:

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