Physical confrontations broke out early in Friday’s session|But its political process has been undermined by occasional outbursts of violence in the legislature, much of which appears to be deliberately designed to score points among hardline supporters on either side of the island’s longstanding political divide}

TAIPEI, Taiwan Taiwanese lawmakers exchanged punches and threw water at each other Friday ahead of an expected vote that would authorize a referendum on whether to finish a fourth nuclear power plant on the densely populated island 부산출장안마 of 23 million people.

Nuclear power has long been a contentious issue in Taiwan and became more so following the Fukushima nuclear disaster in Japan in 2011. While many Taiwanese consider nuclear power generation an unacceptable safety risk for the earthquake-prone island, economic analyses suggest disruptive power shortages are inevitable if the fourth plant is not completed.

Friday’s fracas pitted the pro-referendum forces of President Ma Ying-jeou’s ruling Nationalist Party against strongly anti-nuclear forces affiliated with the main opposition Democratic Progressive Party. DPP lawmakers occupied the legislative podium late Thursday night amid vows to disrupt the vote. It had not taken place by midday Friday, but with a large Nationalist majority in the 113-seat legislature, the referendum bill is expected to pass easily.

Construction of Taiwan’s fourth nuclear power plant began in 1997 but was halted while the DPP was in power between 2000 and 2008. If the referendum is passed it could become operational by 2016.

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Physical confrontations broke out early in Friday’s session. Associated Press television footage shows some eight people pushing and shoving in one scrum. Two people scuffled on the floor, while others tried to separate them. More than a dozen activists in bright yellow shirts chanted and waved signs on a nearby balcony, and several of them splashed water onto lawmakers below. A few water bottles were thrown into the fray.
But where they’re playing is what’s unexpected: the Smithsonian American Art Museum. “You could say video games are a great grassroots expression of culture and in some cases art in our democracy,” said museum director Betsy Broun. “I guess what surprised me was just the sort of joyful excitement in the games.” Broun said the video game exhibit – the first ever at a major American museum – has caused so much excitement it will travel to 10 other cities, illustrating a growing understanding of the public fascination with games. “One time a single game was offered for sale and sold six million copies in one day; you know. that’s more people than go to the Met in a year,” Broun said. “So when you begin to understand how pervasive it is, I guess the bigger question is, why did we wait so long?” Indeed, when you look at some of the images from games, they can resemble moving paintings, from abstract to figurative to landscapes. There’s one reminiscent of Japanese woodcuts, and another that’s been compared to an M.C. Escher work. But fans say it’s not just how video games look that makes them works of art; it’s also how they engage the imagination and stimulate players to think about what moves to make. “Because they can help us find connections with deeper questions that we may have inside of ourselves,” said long-time game developer Chris Melissinos, who curated the show. “You’re presented with a series of obstacles, and so it’s how you quickly make those choices that discern the best outcome for anybody playing.” The exhibit begins with 1970s and ’80s action adventure games like Pitfall, Combat, Space Invaders. And surely you remember Pac-Man from 1981, in which a yellow dot tries to evade or be eaten by ghosts. It was an international sensation. “I’m a fan of this game,” said museum-goer Rita, “but I’ll tell you something: When I was playing it I never thought that I was engaged in art!” But Melissinos says the artistry was in Pac-Man’s becoming one of the first games to appeal to women, who now represent 40 percent of gamers. Released just a few years later, in 1985, Super Mario Brothers introduced a much more complex world, and a video hero, as players manipulated Mario to find and rescue a princess. “There were many studies that showed that he was more popular as a character in the minds of young Americans than even Santa Claus,” said Melissinos. The Super Mario series evolved over the years, with more complex graphics and scenarios. And because technology is such an important factor in games, the exhibit showcases some of the playing devices used during four decades. But along with better technology comes better ways to do battle, which has sometimes led to controversy. When asked about criticism of violence in video games, museum director Betsy Broun replied, “Art reflects life. I think we live in a world where not including some of that would be unrealistic. But I really think you’ll find in the games that there is oftentimes a deeper message.” In fact, games like 2010’s Heavy Rain,” which explores the boundaries of parental love, do aim to touch our emotions. And if there’s one thing this exhibit illustrates, it’s that for video game creators the journey is just beginning: “We’re able to create worlds and environments that just don’t exist in the real world,” said Melissinos. “So we’re able to open our imagination, and it’s boundless, it’s limitless. And that is definitely part of the attraction.” For more info:
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